Living in these lands of plenty has enabled them to evolve their society to the highest degree of physical, intellectual, and spiritual achievement. High Elves originate from Aravia where they have built a wondrous, shimmering city. When the servants of the Corruption first came from the East with their dragon, they quickly made a pact granting them control of the region they now patrol as the Deadlands. The Barbarians of Hark’han are opportunists ever eager to offer their mercenary services to the highest bidder. These fearsome knights will let no soul pass without a royal scroll. His majesty has tasked them with waging his war of expansion, and protecting the royal administrators posted at Kaerok Castle. A Haruspex will often carry poisonous weapons or mixtures that can be used to weaken an enemy, and the knowledge of minor incantation can empower those Champions fighting at his side.Hereditary Knights of Kaerok, the Banner Lords swear blind allegiance to King Tayba. Though arguably not as strong a fighter as some others, they are certainly not an opponent to disregard. Like all Lizardmen, however, they carry warriors’ blood in their veins. Specifically, these priests are trained in the ways of divination, reading fate, and tugging at its strands to achieve the most desirable outcome for their kin or allies. They are hereditary priests who carry the knowledge of the Ancestors and serve the Great Dragon – the chief deity of the Lizardmen. The Haruspices are an excellent example of that. But vestiges of their culture still remain in memory and traditions that can outlive countless generations. Much of the ancient Lizardmen civilization lies in ruins, splintered into primitive tribes that, over the centuries, have turned bestial. Revives a dead ally with 30% HP, then fills their Turn Meter by 30%.Įquipment Set for Arena, Campaign, Faction WarsĮquipment Set for Clan Boss, Dungeons, Doom Towerīanner (Accuracy) Haruspex Mastery Guide Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars Places a 15% buff on all allies for 2 turns. Each hit has a 15% chance of placing a 2.5% debuff for 2 turns.įills the Turn Meters of all allies by 15%.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |